STAR COCOON

by Volkan Alkanoglu

STAR COCOON

CONCEPT / DESIGN 

STAR COCOON will create a spatial environment that allows communities to engage with each other. Shared community spaces are important cultural areas of our society and require design which is attractive, functional, and allows for multi-purpose use. STAR COCOON is a communication device that will be used for gathering, entertainment, and resting.

The idea and concept manifested within this project is based on the emphasis of communication. The geometry consists of a pierced volumetric Cocoon shape to generate transparent, monolithic and ephemeral qualities. The Cocoon shape curves and bends in several specific locations providing structural support and surface enclosure. The design encourages users to communicate and invites them to occupy the Sukkah within the several individual positions, generating both intrinsic and extrinsic social and spatial conditions.

MATERIAL / FABRICATION / ASSEMBLY

STAR COCOON will be constructed with bamboo and rattan materials. Bamboo will be used as a structural frame and grid to define the shape. The individual pieces will be bent with an adjustable jig and heated up to keep their shape. The envelope consists of rattan with a white finish and will be woven to a surface mat. All surfaces will be produced, cut and woven based on algorithmic scripts to allow optimum use of material and cost.

The project will be mounted and de-mounted in-situ in several larger components, allowing easy storage and transportation. The assembly process will take one day using basic construction tools. The layout will be tested and optimized prior to fabrication.

by Sukkah City

The Leviathan Sukkah

by Erica Wannemacher & Sarah Petri

The Leviathan Sukkah

“A whale may be used to make a sukkah’s walls. Also a living elephant. No other living animal may be used as a wall.” –Sukkah City regulation

The design for our sukkah resonates with the form of the mystical and biblical creature of the Leviathan. Its history dates back to the book of Genesis during God’s fifth day of creation during which he formed, “all the birds of the skies and all the creatures of the sea”. The Leviathan is commonly associated with a whale or large sea creature, dwelling in the sea. In Hebrew history the Leviathan is to be slain, and its skin used to cover a tent for banquet, and the righteous are to feast upon its flesh.

The formal generation of our Sukkah comes from the overall skeletal structure of the Leviathan. Using straight and steam bent wooden members that interlock, we wanted the sukkah to curve and twist in much the same way that the spine of the whale works. The correlation to the skeletal structure of the whale was our inspiration for the formal curves and shifts employed in our sukkah.

Two separate sets of members twist and interlock to form necessary structure as well as a roof for shading and also an area for seating. The idea is that there would be an area for seating in the more open end of the structure where people could eat and gather together. The inner, more enclosed space of the sukkah is meant for more intimate gatherings and sleeping. Most of the sky is exposed so that a clear view of the stars can be seen each night during the festival of the Sukkot.

Via Sukkah City

Pleated Sukkah

Eva Perez de Vega, Ian Gordon

Pleated Sukkah

Emerging from a flat assembly of honeycomb cardboard panels, no larger than 4 handbreadths, the sukkah structure wraps around itself to create an intimate space open to one side. This area serves as an initial gathering zone prior to entering the enclosed area, which is larger than seven by seven square handbreadths and provides a protected area for meal times. The highest part of the sukkah allows tall people to stand comfortably while the lowest areas at the sides of the structure provide intimate zones for sleeping and relaxing.

As a parametric system of gradually opening hexagonal oculi, the dynamic network of pleated panels directs the gaze from the earth – from which it emerges- up towards the sky beyond the bamboo schach woven through the structure. The louver-like elements are oriented in such a way as to provide relative closure towards the southern exposure thus shading during the day while allowing open views to the starlit skies at night and permeability to rain. No animal testing, food or utensils will be needed to produce this sukkah.

Via Sukkah City

P.YGROS.C / passive hygroscopic curls

P.YGROS.C / passive hygroscopic curls
THEVERYMANY / Marc Fornes with Jared Laucks

P.YGROS.C / passive hygroscopic curls

“Embrace tradition while decorating it your way…” 

P.YGROS.C proposes to reinvent the common Sukkah morphology into a continuous network of timber grid shell structures – yet following the ancestral rules.

Wood is a natural fiber-composite material. Due to its ANISOTROPIC MICROSTRUCTURE (directional dependency of its structural properties), overlapping two layers of stripes as thin as timber veneer, if of opposite direction, creates a very strong and rigid structure – yet extremely lightweight (ease of assembly) and translucent…

The three dimensional lattice is wrapping around itself to create rigid pipe like structures, that bundle together, shaping from ground up three organic walls that join and twirl at the top, shaping three gigantic oculars toward the sky. In order to discover the created channeled views to the stars one has to insert his/her head within one of the lower polyps / trumpet aperture – discovering within the intricate network many side views offering social interaction and all sorts of possible effects through the filtering of light…

Thin timber veneer stripes also display DELIQUESCENT QUALITIES (defined as the materials’ potential to absorb humidity from its ambient surrounding environment). What can usually be perceived as a negative effect can actually produce passive variations along the life of the Sukkah and activate its surrounding.

Through absorption of moisture -and respectively its disposal- the material expands or contracts while undergoing dimensional changes. Purposely over-extended tips of the wooden strips allow a real time passive registration of the humidity level of its environment by bending up and twisting into natural curly shapes during wet weather -revealing the bright green painted under faces- and bending back to a flat wood aspect when dry….

What can be seen as a tip to curls behaviors is also aiming to activate social awareness to passive energy to the surrounding of the Union Square public plaza…

Via Sukah City

CLJ02: Parametric Design Workshop

CLJ02: Parametric Design Workshop

ASTA Cluj organizes a parametric design workshop with the aim of designing the actual lounge pavilion of the ZA event in Cluj, Romania. Tutors are Dimitrie Stefanescu and Patrick Bedarf. Organizers are Bogdan Hambasan and Anamaria Androne. Read below for registration and participation information.

The aim of the week long workshop is to produce a working model for the fabrication of the ZA lounge pavilion, which will be placed in Unirii Square, Cluj. The design process will explore different computational techniques which will all work together towards the actual building of the pavilion. The material goal of the workshop is to have a 1:1 working prototype by the end, whilst the final fabrication and assembly will take place before the ZA event.

The software used will be Rhino3d and Grasshopper. Participants are expected to have some experience using the tools mentioned above, though this is not mandatory.

The workshop will take place during the 7th to the 13th of March 2011. If you want to participate, please fill in the form below. Please note that the participation fee is 50 RON/12 EUR for students and 211 RON/50 EUR for graduated individuals, payable to ASTA Cluj at the beginning of the workshop.

For more information please direct your questions to the organizers.

modeLab Parametric Design Workshop

 

modeLab Parametric Design Workshop

modeLab Parametric Design Workshop

ModeLab will be conducting a Parametric Design Workshop in  City, April 24/25. This workshop will engage the conceptual and technical domain of parametric design by introducing participants to systemic processes capable of registering and responding to a range of diverse ecologic criteria.

Emphasis will be placed on workflows that utilize constraint-based design, associative modeling techniques, and environmental influencers to discover novel and inventive design solutions. For more information and details, click here.

aast International Workshop 2011

aast International Workshop Tokyo 14-19 March 2011

International Architecture Workshop

aast, Advanced Architecture Settimo Tokyo, is a series of events ideated by CASARTARC, an architectural association in Italy, (with Andrea Graziano and Davide Del Giudice) to link the host cities of the UIA InternationalCongress of Architecture in 2008 and 2011: Turin and Tokyo.As the joint event of ALGODE TOKYO 2011 (http://news-sv.aij.or.jp/algode/index.html) the international symposium on Algorithmic design held byAIJ (Architectural Institute of Japan), Casartarc is offering the aastinternational student workshop in Tokyo on the theme:Generative Space for Tokyo: innovative use of wood with algorithmic design.

Objectives

The aast workshop aims at offering a unique, hands-on experiencefor architectural students to research and experiment in the field ofGenerative Architectural Technology and Computational Design applied toDigital Fabrication.Participants will be able to explore new concepts for architecture andurban space by setting up adaptable design processes and seamlesslyconnect them to the real construction of a 1:1 scale prototype for a temporary space in Tokyo. Computational design techniques and realfabrication processes will be approached and explored at the same timethrough the use of the most traditional of the building materials in Japaneseculture: wood. In traditional construction, the Japanese carpentersemployed their knowledge (passed on from generation to generation) to usewood as a construction material, solving joint problems in a way to createlong lasting structures.Now algorithmic programs can help the designer to explore several designprocesses at once, to generate new environments and to create adaptivesolutions for a particular spatial concept.Digital fabrication processes, such as CNC cutting can deal with extremelycomplicated but algorithmically controlled work, making it possible to usethis sustainable and natural material in innovative ways. By joining smaller,machine-cut pieces, according to an assembly rule to generate a whole it isthus possible to innovate along the Japanese tradition of creating patternsas a space-defining interface. Tradition and innovation, digital design andreal fabrication will be the topics of this workshop, with the aim to advancetheoretical research as well as potential practical applications of algorithmicdesign in architecture and urban design.
http://aast09.wordpress.com/

for more info see the flyer or send a mail to:

lorenaATalessiostudio.com, cristina.edizioniATtucanoviaggi.com

Mineral Research and Tourist Hub, Badwater, CA

Project :Biomic Architecture
Mineral Research and Tourist Hub, Badwater, Death Valley, CA

Design Exergesis

The origin of this prototype is the will to answer with an innovative architectural proposal (Biomic Architecture) in very extreme climate of Death Valley, California, United States of America. To create the fluid language towards a building as the environment machine, three flow conditions have been put into consideration including human flow, sunlight, and air movement. The proposal has been driven by strong principles of environmental and sustainable design. The idea of the design is to bring new attention to biomemetic solutions, creative answers to design problems based on the natural functionality of biological adaptations and eventually enhance sustainable building practices as well as find organic solutions to whole building system. The systems used are numerous, integral and across all levels of the design. Moreover, the development also aims to be the tourist and research hotbed for the minerals.

Dealing with hot and arid climate gives advantage to use different design approaches and strategies. Abundant sunlight, salty water bodies and vast salt plateau are the key for producing green energy electricity by using solar molten salt technology. The use of hybrid tri-generation plan reduces carbon footprint by optimizing heat waste generated by the plant to be incorporated in cooling and heating system.

The high evaporative rate and the aids of prevailing south-west wind give advantage to a passive desalination system to evaporate water at the site. The fresh water will be supplied to internal courtyard and provide passive cooling from channelled air. Active water desalination system uses sunlight to produce pure salt, and water which will be feed the turbine and daily consumptions.

Evaporative Cooling is the main indoor climatic cooling features. The air moves from lower ground to the upper floor due to negative pressure created from thermal chimney, will be cooled and freshened by wet mesh and internal garden at ground floor before being supplied to the entire building spaces. This cooling strategy will continue at night with the use of thermal mass in that chimney, and at the same time the upper accommodation area will have evaporative cooling directly from the air that cross ventilated as the skins open.

The design and layout of the building reduces energy consumption by maximising access of natural ventilation and provide excellent penetration of natural light to living spaces. A large area is given over to full height atrium allowing natural stack cooling to occur through all the spaces including accommodation area. Furthermore, it enhances the internal view while providing fresh air to the spaces. To achieve that, mechanical systems are aided to utilise a complex building system that allows individual spaces within the building to be heated and cooled as integrated hybrid system.

Double skin facades are used to reduce heat gain inside the building.  The outer glass skin is separated by a large ventilated cavity from an inner double glazed skin. This cavity contained adjustable and retractable automatic mechanism fabric which response to the sunlight and shaded the internal skin and aesthetically creates patterns.  Besides, the North skin designed from the flow of human in the building from scattered condition to more focus and organized as it goes higher, where users’ circulation is kept near to the edges that offer views.

In brief, should the building succeed in what it aims to achieve. The Death Valley development will be the example of a new era of sustainable architecture in the desert. The program created within the parameters will be the option for the conventional fuel as source of energy to a renewable energy generation of hybrid system.

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